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Sunday, July 10, 2011

Word Balloons ‘n’ Panels ‘n’ Stuff

There is an important question writers must ask themselves. Possibly THE most important question a writer can ask herself: What can I get away with? That’s really what it comes down to, isn’t it? How far is the audience willing to stretch their suspension of disbelief? And if I need to push beyond that limit, what building blocks do I need to lay into my story to get my audience to go there with me?


But then writing for comics I find a whole new reason to ask myself “What can I get away with?”


I tend to want to cram as many words into a panel and as many panels on a page as humanly possible. (Think I was influenced by Watchmen and Dark Knight Returns, maybe?) I’ve read from various sources that comics creators should stick to no more than five or six panels per page. When it comes to speech bubbles, I’ve read Mark Waid say 20 words is the max, and I believe I’ve read that figure as 30 or 35 elsewhere (Don’t ask me where because I don’t remember...so you also don’t have to take my word for it). Usually, I keep those guidelines in mind and mange to restrain myself...


But there are exceptions to every rule.


For that reason, I am constantly running to my bookshelf and flipping open my graphic novels to count the number of words in especially wordy balloons or find examples of more than six panels on a page, trying to figure out what I can get away with. I find the above rules being broken all the time, but then I have to ask myself why did this writer or artist choose to break the rules here, and more importantly, do I have a good reason to do so?


I like to think I do, at least when it comes to putting so many panels on a page. It’s the grid, man. It’s all about THE GRID.


The Dark Knight Returns by Frank Miller is the graphic novel that got me all hot and bothered for comics. When I first started reading it, I found it confusing and chaotic, but I soon fell into the rhythm and beats of the story created by utilizing a 16-panel grid and it wasn’t just the story of The Dark Knight Returns that opened up to me, but the idea of comics as a unique and dynamic form of storytelling.



In Alan Moore and Dave Gibbon’s Watchmen, a 9-panel grid is used. What amazes me about this is that they really put so much in each panel. It’s not just closes up or silhouettes or a fractions of larger images (as is so skillfully done in the 16-panel grid for Dark Knight.) Though they’re small, Gibbon fits full-on action sequences into those panels, and/or a lot of talking.



With the grid comes the ability to exaggerate time, play with repetition and beats, to set images in juxtaposition to each other in columns and tiers and diagonally across the page; and when you break form – putting one big panel in the place of two or three or covering the whole page – there is no mistaking that there’s something significant about that panel. It’s not that you can’t do that with less panels on a page or going at it free-form, but for me, the grid pulls it together in a very immediate way even if I only use it for a few pages out of an entire story.


I know that as a newbie it’s dangerous to look at seasoned professionals breaking the rules and think that makes it alright to go wild and crazy, but I promise that’s not my intention. I just want to do what’s best for my story.


And sometimes that even means only putting 5-panels on a page.

Saturday, June 25, 2011

Original Painting



This is a preview/example of what the original pages look like before they get retouched digitally and all the panels boxes and lettering gets inserted. The size of these original sheets measure 15 by 22 inches which is larger than what is traditionally used (11 by 17 inches). I've come to realize that working larger gives me more freedom to create different brush textures and it saves your hand from cramping up trying to get all the small details when working on smaller panels. The idea for working large originally came from researching Nathan Fox work and realizing he works on 18 by 24 inch sheets for his comic work.
If you notice the panels on the left side of the page with the wolf are only inked in with black and aren't rendered like the other two panels. The reason behind this was to separate them from the other panels since they were going to overlap, which seems to have worked. They'll separate even more optically when the panel borders get inserted.
That's all for now, enjoy the preview!

Friday, June 10, 2011

Putting It All Together

As a late-comer to comics (I didn’t get into them until towards the end of college), I make it a point to educate myself about as many of the different aspects of comics, especially – but not limited to – the making of. As they said on School House Rock, it’s great to learn, 'cause knowledge is power!


That song also says something about the mind growing flowers and it’s very weird and it’s best if you don’t stop to thinking about too long. Anyway…


I thought I’d share with you some of the comics how-to videos and articles (and stuff) I’ve found in recent weeks. Most of these are from some of people I’ve read in the past couple of months, but couple are things I come across in random articles and such.


The power is yours!


Writing:


Mark Waid: Writing 101 (blog post series) and 15 Minutes with Waid (podcast series, a bit tangential.)


Scottie Young: The Making of my Graphic Novel pt. 1 (video journal)


Penciling:


Kazu Kibuishi: Step-By-Step Process pt. 1


Inking:


Kazu Kibuishi: Step-By-Step Process pt. 2


Doug TenNapel: Making Comics with Doug TenNapel (video)


Coloring:


Alan Beadle: Flattening


Kazu Kibuishi: Step-By-Step Process pt. 3


Lettering:


Blambot: Hand Lettering Comics and Comic Book Grammar & Tradition


Scott McCloud: Lettering Comics in Illustrator (and part two) (video)


And covering many aspects:


Dave Kellett: How the Comic Strip “Sheldon” is Created (video)


Doug TenNapel: Making Digital Comics with Doug TenNapel (video)


Scott Young: To find more of his The Making of My Graphic Novel video journals, you kind of have to pick through his Youtube Channel or blog (start in July 2010) for the entries. Also, check out the posts “The Project Chronicles” as it seems the series started out as regular ol’ blog posts.


The digital age, eh? Information at your finger tips

Friday, May 20, 2011

Panel Progress



This panel is in the mid-stage of development, currently in the ink wash phase. The next step would be to add in layers of black acrylic to darken the shadow areas more and create better contrast. One of the reasons I use acrylics over ink washes is because of its opacity in contrast to the ink wash which will always remain transparent. Acrylics also add in more texture which is easier to produce than with an ink wash.
That's it for now, enjoy!

Wednesday, May 4, 2011

Talkin' Comics at the L.A. Times Festival of Books

I’m all about trying to increase my knowledge of all thing comics and graphic novels, so of course, this past weekend when I attended the L.A. Times Festival of Books, I was sure to attend the panels on graphic novels and comic books. Since I know what it is to search the Internet for whatever nuggets I can find on what goes into the creation of comics, I’m sharing some of what I learned this weekend with you.


Saturday Kazu Kibuishi, creator of the Cooper webcomic and the Amulet series and editor of Flight, was on the Young Adult Stage (along side Tracy White and Deborah Vankin), talking about his process and answering audience questions. He had a lot of interesting points and here are some things I walked away thinking about after the session.



· Comics have the ability to compress really big ideas into tiny chunks in a small space. He tries to compress as much as he can into each book.

· In his graphic novels, everything is a metaphor for a truth and everything has an emotional truth to it.

· A reader should be able to get the story of a comic book or graphic novel just by flipping through and looking at the art, but if they read it they get to know the story more deeply

· Kibuishi states that if he doesn’t enjoy his story himself, it isn’t working. Trust your intuition. (Authors at another panel I attended said something similar)

· Currently just under 200-pages long, Kibuishi actually drew 700 pages for Amulet 1 while was working on it.



· He treats his characters like they really exist. It took him a while to get to know them, but at this point in the Amulet series, Kibuishi says he works for his characters. They’re exploring themes practically on their own.

· He didn’t go to school for art (he was film student) and learned a lot about creating comics from just doing it. Namely, drawing comics for his school paper where he had to put things out quickly and on a regular basis.

· It’s not just about drawing well—worry less, communicate more.

· As far as breaking into the comic book industry, Kibuishi‘s advice is that you have to be pro-active. You have to have an attitude of “I think I’m doing something worth doing. I’m going to make it work.”

· When working on the Amulet series, it took him two years to complete the first graphic novel, nine months for the second, seven months for the third, and a year for the fourth. (He currently works with one assistant and two interns.)



If you’re interested in learning more about his process, he has a three-part tutorial showcasing how Cooper comes together together and another about digitally flatting comics.


Sunday there were two BOOM! Studios panels. One featuring writers Gary Phillips and Michael Alan Nelson, and both featuring Editor-in-Chief Matt Gagnon. Now, when you have the opportunity to sit and listen to what the editor-in-chief of what may be one of the fastest growing comic book publishers in the land, you might want to be in attendance.



What I took from here is that while comics is obviously an artistic field, professionalism is still important in the comic books industry and can set you apart. So while you’re honing your craft, you might also want to work on other important qualities (if they’re not innate to you, that is) such reliability, the ability to get things done quickly, flexibility and the ability to collaborate. I know, my fellow artistic people, those things are supposed to be hard for us, but I believe we can do it.



Gagnon also had some advice for breaking into the industry: Plug yourself into the comic book community. It’s a small community and when you start building those friendships whether at a comic book store, online, or what have you, you’re building connections with future industry professionals.


Also, put your work out there. Post your art online—at the BOOM! Studios forum, for example, self-publish whether print or with a webcomic, just do something. No one – not readers, not industry professionals – is going to find you if you’re nowhere to be found.



The folks who participated in the panels had a lot more stuff to say than I can fit into a 800-word post, but I wrote another something over at my other blog about what some novelists had to say. If ever you have an opportunity to attend these types of events, especially if they’re free like this one, definitely make a point to go. Educating yourself is half the battle, right?


In the meanwhile, don’t forget about Free Comic Book Day this Saturday. Find a local participating store here, or here if you’re outside the U.S. and Canada.


(Side note: I finally learned how to re-size the pages for our own webcomic, Justine, making it easier to read. If you previously didn’t click on each page in order to read it, now’s your chance to actually see what all those words are saying.)


Saturday, April 16, 2011

Short Story Previews



This image will accompany a few other paintings for a short story called "Of Nothing". I've been trying to work on these short stories but working on the comic has taken up much of my time. Who would of thought time management would be kicking me in the pants! But anyway I'll leave this post short so you can gaze into her eyes...

Friday, April 1, 2011

Wanna Know What It's About?

Someone pointed it out to me a little while ago that we never posted a description of what you can expect to read once the website is up.


Since I’m the writer, I guess you can blame me for that.


A part of what you’ll see once the site is up is a series of illustrated short stories and poems (they’ll go up over time, not all at once), but there is also going to be a couple of limited or ongoing series. Here’s the description for Chasing Wolves, which you’ve been seeing some sketches and studies for:


For fifteen years, werewolf Supriya has keep oceans and continents between her and the place she'd reluctantly called home, but when a stray werewolf who can barely hold himself together stumbles into her life, she knows there’s only one place that can help him. Despite her grudge against Sanctuary, there’s no denying the good work its founders do in teaching Weres that they don’t have to be monsters. She herself is proof of that.


After traveling halfway around the world to return to Sanctuary, the last thing Supriya expects is to find the place completely empty. That’s only the beginning of her problems.


An old enemy is out to get Sanctuary, and this time they’re more dangerous than ever. It was bad enough when they just beamed in from the shadows to steal cows, but now those dastardly ninja aliens have the power of time travel at their disposal and they aren’t afraid to use it.


With the help of Archimedes, H.G. Wells, and that guy who played that thing on the wing in that one episode of The Twilight Zone, Supriya just might save Sanctuary, but the space-time continuum may never be the same again.


Merry April Fool's Day, everyone. And to everyone a good night!